Vortex damage, Weaken, and kill-driven Devour recovery. Adapt the Heavy to the encounter.
Pick your role.
Bring your Warlock.
Find a build for solo adventures, a night with friends, or a specific fireteam job. Every guide uses one Exotic armor piece and four Legendary Exodus Down pieces.
Speaker's Sight, Lumina, and Well for a dedicated team-support role.
Coldsnap freeze chains and Rift recovery to interrupt dangerous packs.
Find your build.
Showing all 9 builds.
Choose one play setting and one role; both filters apply.
Fireteam Medic
Speaker's Sight + Lumina
Healing turrets, targeted healing, damage support, and Well of Radiance. The clearest dedicated medic in the library.
- Best fit
- Keeping friends alive during objectives and planned damage phases.
- Trade-off
- Support-driven Benevolence needs allies; not the recommended solo starting point.
Phoenix Engine
Phoenix Protocol + Bad Juju
A Well-centered support build that uses kills and assists to help recover Super energy for the next team hold.
- Best fit
- Group encounters with steady enemy waves and useful Well positions.
- Trade-off
- Refunds need qualifying kills/assists; an isolated boss is not an endless Well loop.
Event Horizon
Contraverse Hold + Legend of Acrius
Charged Vortex Grenades deliver lingering damage and Weaken, while Devour rewards kills with healing and grenade energy.
- Best fit
- General PvE, sustained area pressure, and a self-sufficient damage role.
- Trade-off
- Acrius needs safe close range. For general ranged encounters, swap to a suitable Heavy and match the surge.
Puppet Master
Mataiodoxia + Euphony
A Threadling Nest and Euphony supply summons while Arcane Needle marks enable Suspend-driven control.
- Best fit
- Combining swarm damage with disabling susceptible enemies for the team.
- Trade-off
- Control is not healing or tanking; boss immunity and Special ammo limit the loop.
Dread Weaver
Deimosuffusion + Euphony
Rift-triggered Suspend, Weaver's Call summons, and Weavewalk provide a defensive control and Threadling package.
- Best fit
- Players who want summons, recovery tools, and control rather than a dedicated medic.
- Trade-off
- Weavewalk consumes melee energy; Rift range and Suspend immunity matter.
Pocket Supernova
Contraverse Hold + Legend of Acrius
Chaos Accelerant converts Magnetic Grenade into a short-range Handheld Supernova for aggressive burst and Devour follow-up.
- Best fit
- Close packs, doorways, and short burst windows where approaching is safe.
- Trade-off
- No lingering Vortex field; grenade and shotgun range make it less universal.
Cold Front
Osmiomancy Gloves + Ager's Scepter
Two Coldsnaps, Iceflare freeze chains, and Frostpulse Rift recovery. Protect the team by stopping threats before they fire.
- Best fit
- Add-heavy rooms, safer solo progression, and a fireteam controller role.
- Trade-off
- Freeze-resistant bosses limit control; Heavy choice carries much of the boss-damage job.
Circuit Breaker
Geomag Stabilizers + Delicate Tomb
Ionic Traces fuel abilities and Chaos Reach, while Ionic Sentry adds chain lightning, Blind, and Bolt Charge.
- Best fit
- Add-rich encounters, Arc ability pressure, and a beam-focused combat loop.
- Trade-off
- Exodus Down adaptation of a meta core, not the source's alternate-set infinite-Super loop. No Devour; protect your Rift and Orb recovery.
Spectrum Engine
Getaway Artist + Khvostov 7G-0X
Arc Soul and Hellion add autonomous pressure, with Devour sustain, Arcane Needle, and a Kinetic-driven Transcendence loop.
- Best fit
- A meta-supported all-round companion build for everyday solo and group combat.
- Trade-off
- Devour still needs defeats. No Stasis turret; balance Darkness energy and plan for boss encounters without adds.
No builds match that combination.
Choose another play setting or role, or use Reset filters to see the full library.
What the categories mean.
- Solo: Recommended without relying on teammate-triggered support loops. It does not mean every solo encounter is easy.
- Group: Fits fireteam play, whether through support, control, or damage.
- Support: Healing, buffs, debuffs, or deliberate crowd control are a major job. Read the card to distinguish medic from controller.
- DPS: A damage-led role, including sustained grenade pressure, summons, or close burst. Not a boss-DPS tier list.
- All-round: A flexible balance of damage, personal survival, and utility, with encounter-specific weapon adjustments.
One suggested three-player team.
Fireteam Medic + Cold Front + Event Horizon: healing and buffs, freeze control, and damage with Weaken. Everyone still contributes weapon damage, mechanics, and Champion coverage.
Share the collection.
Keep this index and all nine guide files in the same folder so the local links work. Each guide remains independently readable without the index, and no internet connection is needed to display the pages. External research links need internet access.
Every guide uses the 0–200 stat scale. Categories are practical recommendations based on these guides, not measured live meta rankings. Print includes all nine cards, even when the screen is filtered.